# ParticlesLoadEffect(effectPath, emitterId)

Parameter Type Description
effectPath string The path to the shader file (relative to GameGuru \Files folder)
emitterId number The emitter ID

# Details

Assigns a shader effect to a particle emitter by its ID. See ParticlesGetFreeEmitter and ParticlesAddEmitterEx for more information.

# Example

local emitterId = ParticlesGetFreeEmitter()

ParticlesAddEmitterEx(
  emitterId,       -- emitter ID
  1,               -- animation speed
  1,               -- starts off at random angle
  -5, -5, -5,      -- minimum offsets
  5, 5, 5,         -- maximum offsets
  5, 25,           -- start scales
  0, 1,            -- end scales
  -0.25, 0, -0.25, -- minimum movement speeds
  0.25, 0, 0.25,   -- maximum movement speeds
  0, 0.25,         -- rotation speeds
  1000, 5000,      -- lifetime
  50, 75,          -- start transparency
  0, 10,           -- end transparency
  100,             -- frequency
  -1,              -- entity ID
  0,               -- limb index
  1,               -- image ID
  64               -- image size
)

ParticlesLoadEffect(
  'effectbank\\reloaded\\decal_basic_additive.fx',
  emitterId
)