# ParticlesLoadEffect(effectPath, emitterId)
Parameter | Type | Description |
---|---|---|
effectPath | string | The path to the shader file (relative to GameGuru \Files folder) |
emitterId | number | The emitter ID |
# Details
Assigns a shader effect to a particle emitter by its ID. See ParticlesGetFreeEmitter and ParticlesAddEmitterEx for more information.
# Example
local emitterId = ParticlesGetFreeEmitter()
ParticlesAddEmitterEx(
emitterId, -- emitter ID
1, -- animation speed
1, -- starts off at random angle
-5, -5, -5, -- minimum offsets
5, 5, 5, -- maximum offsets
5, 25, -- start scales
0, 1, -- end scales
-0.25, 0, -0.25, -- minimum movement speeds
0.25, 0, 0.25, -- maximum movement speeds
0, 0.25, -- rotation speeds
1000, 5000, -- lifetime
50, 75, -- start transparency
0, 10, -- end transparency
100, -- frequency
-1, -- entity ID
0, -- limb index
1, -- image ID
64 -- image size
)
ParticlesLoadEffect(
'effectbank\\reloaded\\decal_basic_additive.fx',
emitterId
)