# ParticlesSetAngle(emitterId, xAngle, yAngle, zAngle)
Parameter | Type | Description |
---|---|---|
emitterId | number | The emitter ID |
xAngle | number | The X angle in degrees |
yAngle | number | The Y angle in degrees |
zAngle | number | The Z angle in degrees |
# Details
Explicitly sets the angle of particles emitted by a particle emitter. NOTE: Calling this function on a particle emitter will disable the default player-facing behaviour for all particles from that emitter. See ParticlesGetFreeEmitter and ParticlesAddEmitterEx for more information.
# Example
local emitterId = ParticlesGetFreeEmitter()
ParticlesAddEmitterEx(
emitterId, -- emitter ID
1, -- animation speed
1, -- starts off at random angle
-5, -5, -5, -- minimum offsets
5, 5, 5, -- maximum offsets
5, 25, -- start scales
0, 1, -- end scales
-0.25, 0, -0.25, -- minimum movement speeds
0.25, 0, 0.25, -- maximum movement speeds
0, 0.25, -- rotation speeds
1000, 5000, -- lifetime
50, 75, -- start transparency
0, 10, -- end transparency
100, -- frequency
-1, -- entity ID
0, -- limb index
1, -- image ID
64 -- image size
)
-- Disables player-facing functionality from this point on for this emitter
ParticlesSetAngle(emitterId, 45, 45, 45)