# ParticlesLoadImage(imagePath, imageId?)

Parameter Type Description
imagePath string The path to the particle sprite sheet (relative to GameGuru \Files folder)
imageId number? Optional - explicitly set the image ID to use

# Details

Loads a particle sprite sheet to use with particle emitters, and returns the image ID. See ParticlesGetFreeEmitter and ParticlesAddEmitterEx for more information.

# Example

local emitterId = ParticlesGetFreeEmitter()
local myImageId = ParticlesLoadImage('effectbank\\particles\\flowerpuff.dds')

ParticlesAddEmitterEx(
  emitterId,       -- emitter ID
  1,               -- animation speed
  1,               -- starts off at random angle
  -5, -5, -5,      -- minimum offsets
  5, 5, 5,         -- maximum offsets
  5, 25,           -- start scales
  0, 1,            -- end scales
  -0.25, 0, -0.25, -- minimum movement speeds
  0.25, 0, 0.25,   -- maximum movement speeds
  0, 0.25,         -- rotation speeds
  1000, 5000,      -- lifetime
  50, 75,          -- start transparency
  0, 10,           -- end transparency
  100,             -- frequency
  -1,              -- entity ID
  0,               -- limb index
  myImageId,       -- image ID
  64               -- image size (MUST MATCH NUMBER OF FRAMES IN myImageId)
)