# ParticlesLoadImage(imagePath, imageId?)
Parameter | Type | Description |
---|---|---|
imagePath | string | The path to the particle sprite sheet (relative to GameGuru \Files folder) |
imageId | number? | Optional - explicitly set the image ID to use |
# Details
Loads a particle sprite sheet to use with particle emitters, and returns the image ID. See ParticlesGetFreeEmitter and ParticlesAddEmitterEx for more information.
# Example
local emitterId = ParticlesGetFreeEmitter()
local myImageId = ParticlesLoadImage('effectbank\\particles\\flowerpuff.dds')
ParticlesAddEmitterEx(
emitterId, -- emitter ID
1, -- animation speed
1, -- starts off at random angle
-5, -5, -5, -- minimum offsets
5, 5, 5, -- maximum offsets
5, 25, -- start scales
0, 1, -- end scales
-0.25, 0, -0.25, -- minimum movement speeds
0.25, 0, 0.25, -- maximum movement speeds
0, 0.25, -- rotation speeds
1000, 5000, -- lifetime
50, 75, -- start transparency
0, 10, -- end transparency
100, -- frequency
-1, -- entity ID
0, -- limb index
myImageId, -- image ID
64 -- image size (MUST MATCH NUMBER OF FRAMES IN myImageId)
)